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	<title>Comments on: Second Life: dangerously sexy (in a slightly 80&#8242;s way)</title>
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	<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/</link>
	<description>musings about electronic culture</description>
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		<title>By: It&#8217;s all about immersion &#171; electronic museum</title>
		<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-1377</link>
		<dc:creator><![CDATA[It&#8217;s all about immersion &#171; electronic museum]]></dc:creator>
		<pubDate>Mon, 20 Aug 2007 09:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-1377</guid>
		<description><![CDATA[[...] The 3D nature of Second Life leads itself to an experience which is immersive, but as Susan Wu points out, 3D isn&#8217;t the only way of doing this: it&#8217;s just the one which is most obvious, and apparently sexy. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The 3D nature of Second Life leads itself to an experience which is immersive, but as Susan Wu points out, 3D isn&#8217;t the only way of doing this: it&#8217;s just the one which is most obvious, and apparently sexy. [...]</p>
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		<title>By: Multiverse&#8230;Ning for 3d worlds &#171; electronic museum</title>
		<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-904</link>
		<dc:creator><![CDATA[Multiverse&#8230;Ning for 3d worlds &#171; electronic museum]]></dc:creator>
		<pubDate>Sun, 05 Aug 2007 21:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-904</guid>
		<description><![CDATA[[...] on end-users to cover their (presumably huge) original capital investment. As a self proclaimed Second Life cynic, (but addict of competing 3D social environment, There), it&#8217;ll be really interesting to see [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on end-users to cover their (presumably huge) original capital investment. As a self proclaimed Second Life cynic, (but addict of competing 3D social environment, There), it&#8217;ll be really interesting to see [...]</p>
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		<title>By: Jakob Nielsen needs a makeover. And a "fun" gene implant. &#171; electronic museum</title>
		<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-96</link>
		<dc:creator><![CDATA[Jakob Nielsen needs a makeover. And a "fun" gene implant. &#171; electronic museum]]></dc:creator>
		<pubDate>Fri, 25 May 2007 10:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-96</guid>
		<description><![CDATA[[...] the rules as I see them. It&#8217;s the same with Flash, Second Life, whatever new technology the world chucks at [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the rules as I see them. It&#8217;s the same with Flash, Second Life, whatever new technology the world chucks at [...]</p>
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		<title>By: Mike</title>
		<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-45</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Sun, 13 May 2007 17:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-45</guid>
		<description><![CDATA[Well, yes, and I obviously wouldn&#039;t want to devalue anyone wanting to learn image editing or PR...but I&#039;m pretty sure you&#039;d be better off buying a book or installing Photoshop and fooling around for an afternoon. 

I think what worried me was that this was the first thing that a couple of people claimed were good learning experiences via Second Life, and I thought that was a pretty weak, not to mention unimaginative, use of the environment. The Nature stuff made me feel better though :-)]]></description>
		<content:encoded><![CDATA[<p>Well, yes, and I obviously wouldn&#8217;t want to devalue anyone wanting to learn image editing or PR&#8230;but I&#8217;m pretty sure you&#8217;d be better off buying a book or installing Photoshop and fooling around for an afternoon. </p>
<p>I think what worried me was that this was the first thing that a couple of people claimed were good learning experiences via Second Life, and I thought that was a pretty weak, not to mention unimaginative, use of the environment. The Nature stuff made me feel better though <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Daniel Livingstone</title>
		<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-44</link>
		<dc:creator><![CDATA[Daniel Livingstone]]></dc:creator>
		<pubDate>Sun, 13 May 2007 14:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-44</guid>
		<description><![CDATA[But what if you are on a course where skills such as digital image editing or modelling or PR or whatever are part of the course? ;-)

Downes had a number of good points, and educators using Second Life for their teaching of course should ask themselves why and what they hope to gain out of it. In fact these discussions go on all the time within the Second Life education mailing list.

From the outside, when presented with a big list of things that students could &lt;em&gt;potentially&lt;/em&gt; learn from working in Second Life, I&#039;m not at all surprised that it isn&#039;t too convincing. Despite being fairly active in the SL education community, I don&#039;t think it is the future for everything and I don&#039;t think it should be. But I do think Virtual Worlds with user created content are certain to become established as &lt;em&gt;a&lt;/em&gt; useful educational technology across a wide range of disciplines in the coming years.]]></description>
		<content:encoded><![CDATA[<p>But what if you are on a course where skills such as digital image editing or modelling or PR or whatever are part of the course? <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Downes had a number of good points, and educators using Second Life for their teaching of course should ask themselves why and what they hope to gain out of it. In fact these discussions go on all the time within the Second Life education mailing list.</p>
<p>From the outside, when presented with a big list of things that students could <em>potentially</em> learn from working in Second Life, I&#8217;m not at all surprised that it isn&#8217;t too convincing. Despite being fairly active in the SL education community, I don&#8217;t think it is the future for everything and I don&#8217;t think it should be. But I do think Virtual Worlds with user created content are certain to become established as <em>a</em> useful educational technology across a wide range of disciplines in the coming years.</p>
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		<title>By: Reflections on Second Life and the symposium at Silversprite</title>
		<link>http://electronicmuseum.org.uk/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-40</link>
		<dc:creator><![CDATA[Reflections on Second Life and the symposium at Silversprite]]></dc:creator>
		<pubDate>Sat, 12 May 2007 17:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/2007/05/12/second-life-dangerously-sexy-in-an-80s-way/#comment-40</guid>
		<description><![CDATA[[...] people should look at - or at least be aware of - other online environments of potential use. Mike Ellis notes that: What is happening with Second Life is the opposite - here, the technology is already in place, and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] people should look at &#8211; or at least be aware of &#8211; other online environments of potential use. Mike Ellis notes that: What is happening with Second Life is the opposite &#8211; here, the technology is already in place, and [...]</p>
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