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	<title>Comments on: Assumptions, exactitudes, perfection and creativity</title>
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	<description>musings about electronic culture</description>
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		<title>By: A possible next step for hoard.it? &#171; electronic museum</title>
		<link>http://electronicmuseum.org.uk/2008/10/07/assumptions-exactitudes/#comment-8726</link>
		<dc:creator><![CDATA[A possible next step for hoard.it? &#171; electronic museum]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/?p=322#comment-8726</guid>
		<description><![CDATA[[...] and critical mass. Simplicity of approach defines RSS as a success, for example, and even though it isn&#8217;t perfect by a long shot, it gets things done rapidly and easily and as a consequence has been a cornerstone [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and critical mass. Simplicity of approach defines RSS as a success, for example, and even though it isn&#8217;t perfect by a long shot, it gets things done rapidly and easily and as a consequence has been a cornerstone [...]</p>
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		<title>By: &#8220;we have a tech generation that thinks that&#8217;s all there is&#8221; &#171; electronic museum</title>
		<link>http://electronicmuseum.org.uk/2008/10/07/assumptions-exactitudes/#comment-7536</link>
		<dc:creator><![CDATA[&#8220;we have a tech generation that thinks that&#8217;s all there is&#8221; &#171; electronic museum]]></dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/?p=322#comment-7536</guid>
		<description><![CDATA[[...] want entertaining, well-delivered, funny. Simon Wardley (I missed his session, but we shared a stage in Cardiff a couple of weeks ago) - is all of these. He rocks. He could talk shit and it&#8217;d [...]]]></description>
		<content:encoded><![CDATA[<p>[...] want entertaining, well-delivered, funny. Simon Wardley (I missed his session, but we shared a stage in Cardiff a couple of weeks ago) &#8211; is all of these. He rocks. He could talk shit and it&#8217;d [...]</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://electronicmuseum.org.uk/2008/10/07/assumptions-exactitudes/#comment-7534</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Sun, 12 Oct 2008 16:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/?p=322#comment-7534</guid>
		<description><![CDATA[@Joe - I&#039;d agree, but I&#039;d also say that life shouldn&#039;t be like that, and we should be working harder to fix it. My biggest criticism of the way museums online are run is that projects tend to be exactly as you describe - big pots of cash that need to provide X by date Y. Often these projects are strategically at odds with what exists already, but (understandably) museums feel they have to say yes, because any money is good money..

How this should work IMO is that these budgets come along (either from funders or internal shuffling) and the projects are then specified and built within a framework of strategic thinking. If the funders&#039; view is at odds to the museums&#039; online strategy then the funding should be turned down: it sounds hard (and is!) but is exactly what would happen if this happened in the &quot;real&quot; museum. 

When we&#039;ve done this with funders, they&#039;ve actually reacted pretty well to it: rather than walking away without providing money, they often appreciate a &quot;push back&quot;, and the project becomes all the better for it.]]></description>
		<content:encoded><![CDATA[<p>@Joe &#8211; I&#8217;d agree, but I&#8217;d also say that life shouldn&#8217;t be like that, and we should be working harder to fix it. My biggest criticism of the way museums online are run is that projects tend to be exactly as you describe &#8211; big pots of cash that need to provide X by date Y. Often these projects are strategically at odds with what exists already, but (understandably) museums feel they have to say yes, because any money is good money..</p>
<p>How this should work IMO is that these budgets come along (either from funders or internal shuffling) and the projects are then specified and built within a framework of strategic thinking. If the funders&#8217; view is at odds to the museums&#8217; online strategy then the funding should be turned down: it sounds hard (and is!) but is exactly what would happen if this happened in the &#8220;real&#8221; museum. </p>
<p>When we&#8217;ve done this with funders, they&#8217;ve actually reacted pretty well to it: rather than walking away without providing money, they often appreciate a &#8220;push back&#8221;, and the project becomes all the better for it.</p>
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		<title>By: Joe Cutting</title>
		<link>http://electronicmuseum.org.uk/2008/10/07/assumptions-exactitudes/#comment-7524</link>
		<dc:creator><![CDATA[Joe Cutting]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 15:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/?p=322#comment-7524</guid>
		<description><![CDATA[As we&#039;re doing aphorisms, I like &quot;Everything good starts bad and improves&quot;.

Getting more down to earth, I would say that &quot;strategic&quot; and &quot;lightweight&quot; tend to be directly correlated to how your resources (ie money) are distributed. If resources are limited but ongoing people tend to create lightweight with the idea that it might not be right but that they can change it afterwards. If resources are project based so you get nothing followed by lots which needs to be used right away then people get more strategic. This is to make the best use of resources because they know they won&#039;t get them again for a while.

Ultimately this gets very political, so worthwhile goals for us &quot;makers&quot; are either to try and not let to our development model be dictated by resources or to make a convincing case to the money people why they should allocate resources in particular ways.]]></description>
		<content:encoded><![CDATA[<p>As we&#8217;re doing aphorisms, I like &#8220;Everything good starts bad and improves&#8221;.</p>
<p>Getting more down to earth, I would say that &#8220;strategic&#8221; and &#8220;lightweight&#8221; tend to be directly correlated to how your resources (ie money) are distributed. If resources are limited but ongoing people tend to create lightweight with the idea that it might not be right but that they can change it afterwards. If resources are project based so you get nothing followed by lots which needs to be used right away then people get more strategic. This is to make the best use of resources because they know they won&#8217;t get them again for a while.</p>
<p>Ultimately this gets very political, so worthwhile goals for us &#8220;makers&#8221; are either to try and not let to our development model be dictated by resources or to make a convincing case to the money people why they should allocate resources in particular ways.</p>
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		<title>By: Mia</title>
		<link>http://electronicmuseum.org.uk/2008/10/07/assumptions-exactitudes/#comment-7523</link>
		<dc:creator><![CDATA[Mia]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 12:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://electronicmuseum.wordpress.com/?p=322#comment-7523</guid>
		<description><![CDATA[I find Voltaire&#039;s &quot;the perfect is the enemy of the good&quot; a very useful quote for keeping perspective (I have it on my monitor at home).]]></description>
		<content:encoded><![CDATA[<p>I find Voltaire&#8217;s &#8220;the perfect is the enemy of the good&#8221; a very useful quote for keeping perspective (I have it on my monitor at home).</p>
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