electronic museum

Entries categorized as ‘exhibition’

Crowdsourcing photosynth

January 31, 2009 · 6 Comments

I wrote about Photosynth when it first came out as a plugin back in August 2007.Then, I wasn’t sure, and felt that it was a technology looking for a reason. Since then, Microsoft have done a few very, very cool things with it. The most important of these is that anyone can now create Photosynths (essentially, think image stitching, but in all dimensions..).

All you have to do is go to the Photosynth site, download the app and chuck some photos at it. It munges away for a bit and then after a bit uploads them all to the Photosynth site and gives you a link. It helps very much when you’re taking the photos to think about the fact that you want them to be connected: they obviously have to be the same scene, and I’ve found that standing reasonably still and taking around you tends to work reasonably well.

A “good synth” (the software tells you how “synthy” your selection is once it’s uploaded it – presumably a measure of how well it has managed to stitch stuff together) is pretty satisfying, although there are some obviously winning features which are missing. The single most obvious one of these is that you can’t add links or hotspots to the synth you create. For museums particularly, I think this’ll be a problem.

I did a synth a while back of the Boxkite at Bristol Museum. It’s a nice object to use (or so I thought) – it’s up in the rafters and you can walk all around it, taking photos from 360 degrees. As it happens, the result is pretty good, but not great. I’m wondering whether the software might have confused one side of the object from the other. Either way, it gives an insight into how museums could start using Photosynth to enhance collections online. More interestingly, perhaps (given the fair size of the Photosynth plugin), it could be used in-gallery (maybe with a Microsoft Surface..) to let audiences really engage with objects. Have a poke around the Photosynth site to get a feel for other museum stuff.

Extending Photosynth a bit further is what this post is all about, though.

When I saw the astonishing CNN Photosynth from Obama’s Inaugeration I started thinking about how else you could use it to enhance online experiences. I had what I thought at the time was an original idea (looking now I realise that Nick Poole had commented on my original post suggesting exactly this!) – how about using Flickr as a source for building a Photosynth?

Apollo 10 Command Module

Apollo 10 Command Module - thanks to Gaetan Lee

I needed an iconic object that would have been Creative Commons licensed on Flickr. Apollo 10 turned out to be a good one – I ran a search on Flickr and found 40 CC photos I could use, all taken in the Making the Modern World gallery of the Science Museum, my old stomping ground.

There’s no API I’m aware of for Photosynth yet. This is another missing trick – imagine if you could step straigt from Flickr to a 3D synthed view of any search… – so for my experiment I had to download the entire set of search results. For this, I used a cunning app called Downloadr, which lets you automatically download all Flickr pics which match a certain search. Then it was just a matter of re-uploading the images via Photosynth.

The result is here. Given that this is entirely made up of images taken at completely different times and by different people, I think it works pretty well. The crowd sourcing element adds a lot to Photosynth, I think. It’s still a shame that it isn’t possible to add links or otherwise play with the resulting synth – I think it’d add a lot.

Let me know if you think of other objects that could be synthed in this way and I’ll give it a go…

Categories: collections · exhibition · gallery · museum
Tagged: , , , , ,

Omeka – an online exhibits framework

March 17, 2008 · Leave a Comment

Tom Scheinfeldt contacted me through a comment on the Electronic Museum blog. He’s MD of the Center for History and New Media (CHNM) who among other things produce Zotero – a kind of semantic webby bookmarking toolbar.

Omeka logoCHNM have recently produced an open source application called Omeka (Swahili for “to display or lay out goods or wares”..) – a product specifically pitched at museums or other cultural institutions wanting to put their collections and exhibits on the web.

To date the offerings in this space tend to follow one of two distinct and reasonably unsatisfactory flavours: Either you choose an ‘out of the box’ templating and publishing system (albeit with the promise that you can “edit your own templates”) which come with systems like MultiMimsy or TMS, or you choose to start from scratch and build the entire thing from nothing.

Omeka - ExhibitThe former is generally pretty bad form for the user: most of these products are generic, badly designed and force museums to follow a prescribed path of development with little flexibility to change or choose their collections management system. The latter is complex and expensive, and although carries with it huge amounts of flexibility, it also has the burden of any bespoke system.

Tom and his team noticed that over the course of several years working with the museum sector that:

We found ourselves building more or less the same website over and over again, or at least the feature set

They also noted that although there were tools for curators, there weren’t any for educators or webmasters: the ‘front of house’ people who wanted to create online exhibitions. They decided that they would build some of these common approaches into a framework application for delivering narrative exhibitions online.

Omeka AdminOmeka is an open source application which you download and install on your LAMP web environment. It draws content in real time (i.e isn’t a “tick and publish” like many of the other systems in this space). At the moment you export your data from your collections management system and import it into Omeka for delivery to the web, but Tom was quick to point out that this is “just an intermediary step” and that they’re working on a database abstraction layer which will allow for “live sync” with existing collections managements systems. This is great news, and absolutely the direction that needs to be taken more in our sector.

Tom and his team used the metaphor of a blog to guide their thinking on development. They:

“…thought it should be as easy for museums to publish online exhibitions as it is for individuals to start a blog…and in many ways WordPress has been our model…

They have a drag and drop exhibit builder, a strong API and also a plugin architecture which allows users to add their own functionality. All of this is very positive news given the approaches taken to date with the systems I’ve mentioned above – very clunky, very web1 and with bad UI’s for both users and administrators.

I’m in the middle of installing Omeka to do some “real world” testing but it certainly looks and sounds very positive to me. If anyone out there has experience using Omeka (or the other systems I’ve been rude about) then please comment away. Examples of institutions using Omeka can be found on their website.

Categories: api · collections · community · content · exhibition · gallery · museum · objects · software · web2.0

Strictly no photography

November 19, 2007 · 1 Comment

oi. no photos.There’s something deliciously lovely about the voyeurism presented on Strictly No Photography, a community photography site:

…for photographs taken where you are not allowed to take them. From the inside of the Kremlin to Kensington palace, from art galleries to war zones. Here you can see everything you’ve ever wanted to see that you’re not supposed to. There are pictures that range from the ordinary to the profound. Whatever the content or the quality though we think that each one stands as a little piece of art in itself, as a little expression of personal liberty.

There are a whole range of categories, from art galleries to museums, from Government to Royalty.

Whatever your take on the ethics of preservation, it’s deeply compelling – probably as good for the people taking the photos as for those consuming them. It reminds me of the Urban Exploration Forum and some of the pics of people doing illegal things.

Lovely.

Categories: community · content · exhibition · museum · photography · web2.0

Launchball update: back up!

September 27, 2007 · 1 Comment

Launchball Dugg

UPDATE 08/10/07: Launchball went live again on Friday 5th Oct..  

Well, I had a suspicion that Launchball might turn out to be pretty successful…

Unfortunately the guys at the Science Museum tell me that having struggled all day trying to get it to stay live they’ve had to temporarily remove it following a huge response from users which took the main site down for most of the day.

Launchball will be back. Meanwhile, here are some facts (cue bad lift musak):

As at four days since live:

> The main Launchball page has had over 37,000 page views
> Average play time 5:07 (although this will have been skewed by the down-time..)
> The story has had 563 Diggs as of 9.20 am this morning (27th Sept) update: now 680 (9.25 pm GMT)
> This blog, (as one of not many sources for the word “launchball”) has seen a 600% increase in traffic over the last 2 days (all incoming from google keyword searches – probably folks looking for a mirror for the downed site…)
> The Launchball url has been saved 133 times on del.icio.us

Enough. Here’s hoping it’s back soon…

Categories: exhibition · gallery · games · museum

Museums, labels and terrible histories in IT

September 26, 2007 · 1 Comment

Bad ITAs everyone knows, terrible mistakes are often made in IT procurement. Anyone who has ever tried to apply some holistic thinking to institutional systems (”hey, let’s publish X from legacy database Y on the web!”) will have come across this. The closer you delve into data stores the more grim the story seems to become. Sometimes it’s because systems have been procured in the absence of any strategic guiding direction for IT. Often it’s departments who “just want to do X” and don’t care a stuffed fig about how else their data could be sifted, filtered or presented. Sometimes, it’s the unforgivable sin of IT departments thinking they understand users when their competancy is, obviously, in IT. Usually, though, it comes down to cost, and as long as The System delivers The Specific Project Requirement then all is ok with the world. This makes life hard for people like me who like to minimise duplication and see data flowing as freely as possible around the universe.

This isn’t a time to be pointing fingers (although I think any IT department who doesn’t insist on an API, a forward migration plan and some end-user research should be lined up against the wall and shot in the kneecaps..). Instead, I thought I’d focus on one particular case study where valuable data is held in an institution but not (usually) in any useful form: for museums, it’s the exhibit labelling.

In a perfect world, all exhibit labels would pass through the institutional content management system workflow: they’d be written, edited and signed off before being stored in some kind of XML repository ready for export to PDF for signage printing. This is roughly where NMSI is headed (one day, anyway), and I believe where the Tate are – certainly when it comes to printed publications, anyway..

In the real world of course, this often isn’t the case. Curatorial staff do their authoring in Word (or worse, some grimness like Wordstar 0.4 running on Windows 3.1..) and save their work to their local hard drives, ready to be wiped, lost, not backed up, corrupted. This isn’t a specific criticism of curators but more a criticism of the mode of thinking which often exists (or fails to exist) in content-rich institutions like museums: this content isn’t just for gallery – it’s for web, kiosk, mobile, intranet, email, posters, pdfs, marketing, and a whole bunch of other stuff you haven’t though of yet.

Back to the real world. On a recent visit to Swindon Steam museum (absolutely great, btw) I got wondering what you’d do if you came at this from the opposite direction: what if you had labels but your core data was held somewhere you couldn’t get at – probably the case for pretty much any museum with galleries over 5 years old…

A while back at the Science Museum we did some experimentation on exactly this problem, but I thought I’d try again. It’s terribly straightforward but it turns out it’s actually a pretty effective process:

1. Take photo of exhibit label
2. Do some minor image manipulation
3. OCR the text and save it
and, ultimately – 4. Devise some kind of XML schema for the data

Here’s the original label (not real size – original pic was roughly 3000 x 2000px) :

Original label

Here is it cropped, sharpened, and inverted:

corrected

I then downloaded a bit of Freeware called Softi Free OCR and ran the OCR. I ended up with this:

The Foundry
Cast metal parts were made in the Foundry.
First the craftsmen pressed wooden ‘patterns’
into moulds of sand. Then they poured molten
metal into the mould and allowed it to cool,
before brushing the sand off to leave an exact
replica of the pattern.
Until the 1960s, there were two foundries at
Swindon Works – one for ‘Ferrous’ (iron) castings
such as wheels, cylinders and pipes, the other
for ‘Non-Ferrous’ (Brass/bronze) items such as
locomotive cab fittings. In the 1930s the Swindon
foundries made over 10,000 tons of metal
castings every year.

That’s not bad at all, just a few weirdnesses around the quotes which could be quickly corrected – certainly if you invested a few bucks with Amazon’s Mechanical Turk to iron out the edges.

That leaves the last bit – levering this into some kind of XML schema for gallery spaces. It’s getting late so I don’t have time now to do the research but it strikes me that this could be very useful. I’d imagine someone has done it already – let me know if so.

So. Conclusion: sometimes the dirtiest munging in the world can turn up some quite useful stuff. If your legacy stuff can be captured by screen grab, image, txt dump, screen scrape or otherwise, don’t panic – you’ll probably be able to do something with it. Next time, though, think holistically and save yourself the effort…

Categories: exhibition · gallery · legacy · museum · photography

Launchball. Do interactives get any better?

September 24, 2007 · 17 Comments

I said in my last post that I’d be blogging about the new Launchpad interactive pretty soon. So here it is – the arrival of Launchball – the culmination of a huge amount of hard work by those fabulous fellows at the Science Museum, stunning Flash and visual stuff by digital marvels Preloaded and some stirling hardcore lifting back-end courtesy of Eduserv via the amazing CMS, Sitecore.

I worked on the fun (and easy) bit of this project – together with Daniel Evans, Frankie Roberto and Jane Audas we worked up the concepts, presented them to the wider Launchpad project board, user tested and honed them down into what you see today. Then because of my imminent departure, Mr Evans picked up the hard work of actually steering the project through to completion.

LaunchballThe challenge we faced in delivering this interactive was this: the Launchpad gallery is entirely a physical experience. It’s about bubbles, wheels, flashes of light, dynamos. The obvious (and also obviously wrong) approach would have been to do some kind of awful online version of that physical experience. A “pull this virtual lever to see the virtual bubble rise up through the virtual tube” kind of interactive. We knew, right from the off, that this was what we absolutely wanted to avoid.

The concept we came up with was to use a physics engine to demonstrate concepts which are abstract and yet physically real in some way. Conceptually this is incredibly strong, and we could see eyes lighting up across the content team from the first time we presented this approach.

Getting it from there to reality however could have gone badly wrong. Luckily, Preloaded pulled some extraordinary things out of the bag – the sounds, the UI, the sophistication of the graphics. And behind the scenes, the CMS holds all the content data as well as the layouts for each level which means editing stuff is very easy, as is (possibly in the future…?) letting others get at the XML layout data to build their own weird stuff as well. Chucking in the means for users to save and share their own levels was also an obvious but well-planned step which could well have fallen off the radar during “project panic” time. I’m terribly pleased that it didn’t.

So. That’s it. I’m willing to bet that this will go viral, big-time. Help by Digging it.

Categories: exhibition · games · museum · ugc · web2.0