electronic museum

Entries categorized as ‘mobile’

What’s so great about mobile?

December 18, 2009 · 4 Comments

I gave a presentation recently at UK Museums on the Web entitled “The Intertubes Everywhere”. It was a re-working of my Ignite Cardiff talk, with a gentle angle towards cultural heritage. Here are the slides:

The one-liner for those that don’t have the time to go through the slides is something like this: I believe that although mobile has been held up as THE NEXT BIG THING for some time, we are reaching a kind of “perfect storm” of conditions where it is at last becoming a viable reality for many users and therefore something for institutions to think about, too.

This is as much to do with effective marketing and consciousness raising as it is to do with device or network capability: if you’ve tried buying a mobile phone in the last year or two, you will have been offered mobile internet; if you go to a mobile phone company website today, you’ll see smartphones, dongles and internet on the go on their homepage. It would be very hard to miss this kind of marketing push. Couple this with the radical improvement of mobile content, the beginnings of location-based services and the increasing speeds and capability of a “normal” mobile device, and it seems pretty clear that we’re on the cusp of something pretty big.

If you’re in any doubt, check out slides 25-35 of the presentation that Dan Zambonini and I did at DISH 2009, which have some interesting figures on changing mobile usage. With device replacements happening on average every 14 months, even the old-school phones that don’t support mobile internet won’t be here for much longer.

With this level of exposure, it’s obvious that museums and other cultural heritage institutions are going to be following along and getting excited about mobile, either building iPhone apps or creating mobile versions of their sites.

While it is excellent to see innovation in this field, I’m slightly underwhelmed by some of the mobile offerings starting to appear that seem to be more “because we can” rather than “because we should”, in particular the current trend (and I’m deliberately not giving any examples – you can go find them yourself!) for “mobile collections search”.

It seems to me that the single mantra which should surround any mobile web development project right from the start is something like “never forget: the mobile browsing experience is far, far inferior to the desktop browsing experience”.

Browsing a mobile website is generally not a fun time. You don’t relax when you’re browsing on a mobile; you don’t lose yourself in the content: you’re there in sit forward mode, and you want to do one of two things:

  1. find some information and get out as quickly as you can
  2. use the capability of the “mobile” bit of the experience to do something…well, “mobile”

The first point is a no-brainer, IMO. Consider when and how I might choose to browse a museum website on my mobile. The answer is not “in my living room at home” – if I’m there, I’ll go find my laptop and have a far easier and more pleasurable experience in sit back mode. The answer probably is (and don’t shout at me for being obvious..) but when I’m mobile. I’m out and about, wondering what to do at lunchtime, thinking about whether a museum is open or where I can get tickets or how to get there. I’m not on WIFI, and I want the information as quickly and as seamlessly as possible. I don’t want images, I don’t want interaction, I want information. And I want it right now. And – this is the painful bit – I really, really don’t want to browse the collections. Why would I want a second-rate experience of browsing content using a 2″ screen, some clumsy non-mouse interaction touchpoints and a slow connection? And – more to the point – why would I possibly want to stand in the street (being mobile…) and look at museum collections? I don’t*.

* Actually, sometimes I do, provided the mobile experience adds something. And this is where point 2 comes in:

If I can have an experience which augments my real experience rather than just providing a poor quality facsimile of an online experience - then you’re talking about truly putting mobile capability to good use.

So for example – if I’ve got a known location (and this can mean GPS but more likely in our museum context means “I’m standing in front of artefact X and my phone knows that because I’ve keyed in something to tell it this”), then now is the time for the museum to give me additional information about other similar exhibits, let me bookmark that artwork, or share it with my network.

mobile.nmsi.ac.uk - something I knocked out about 5 years ago and still live!

Some of the museum sites we’re starting to see are making use of this capability – check out BlkynMuse on your mobile (and note the immediate emphasis on “where are you on-gallery?”) as a good example; but there also seems to be an increasing number who are simply putting their museum collections online as they are in some kind of mobile format – either a mobile optimised site or (worse) an iPhone application, with none of the context-sensitivity that makes mobile a value-add proposition for end-users.

Much as I’m glad to see innovation in this space, I’d much rather see museums focussing on point 1 above by having a mobile-sniffing code on their homepage and redirecting to an optimised m.museumsite.com page with visiting information, than putting in a huge amount of effort into providing mobile-optimised collections search. At the very worst, museums should have the subdomain m.*** or mobile.*** and there have a script to strip out the images and so on. There are many ways to do this – here, for example is the Museum of London site stripped using a simple PHP script from Phonefier, or see these tips on how to create simple “mobilised” versions of your existing site with zero extra effort.

Once the simple and high-gain win is done, then it’d be great to see some location-specific and innovative approaches to “virtually collecting” or augmenting collections experiences. But the “browse our mobile collections site” without really thinking about the use-case is pretty much saying: “go here on your mobile and you can have an experience which is infinitely worse than the one on your desktop with absolutely no upside”. In other words, no thanks.

What do you think? Has your museum got a mobile site for visitors, or just for collections, or none at all? What mobile apps have you downloaded or accessed that provide museum collections (or other) information? How was it for you?

UPDATE (about 3 minutes after I posted this…): I just realised I utterly neglected to talk about gaming. Which, IMO, is where mobile (and in particular mobile collections) have a huge amount of potential. I think this’ll have to wait for a future post :-)

Categories: content · mobile · museum
Tagged: , , , , ,

Everyware. Bring it on.

February 1, 2008 · 2 Comments

augmented reality bookI love it when people as influential as Tim O’Reilly blog about stuff which really floats my boat. I’m an enormous fan of the concept of Everyware – the ubiquitous web – augmented reality – the spime – the whole notion of accessing the web from the “real” world, not just from a desktop PC.

Tim (my mate Tim. Ha ha. If I didn’t like what he had to say I’d call him “O’Reilly”..) mentions what looks like a great book called Augumented Reality: A Practical Guide. He goes on to post about the overlaying of the web on the real world and vice versa. This is exactly where the ubiquitousness of mobile devices is likely to take us, IMHO.

On what I thought was a similar vein, I got really excited this morning when I first saw myvu and figured (before I’d seen the really boring video) that it was going to be a kind of “personal HUD“. In fact, it’s “just” a pair of glasses with a TV in them (notice how I belittle what is obviously an enormous step in technology, one that would have made Bond weep with joy only 5 years ago..).

The overlaying of virtual on real is one of my major excitement factors for where the web goes from here. As soon as you start getting stuff like Google Earth and more importantly Keyhole (now Google Earth Community) and Sketchup integration – UGC style – with that environment, the augmentation starts to gather weight as being not only exciting but useful too.

The obvious missing links are tantalisingly solveable, too. With “out and about” computing, the always-on data plan is fixing the “device is cleverer than network” issue. The remaining link – “where, exactly am I?” is nearly fit for purpose but not quite fit for purpose enough. GPS (if you have it) gets you accurate location, but as Tim says – not internally, not per floor of building, not centimetre accurate. There is of course cell location (accuracy maybe 300 m in urban locations, and available on any phone) but that isn’t cutting it, either.

I also posted about how a future where images could be knitted together and then used to create wireframed 3D environments on a map. Now chuck in the augmentation element – real time data overlaid on known location – and stuff suddenly gets very Minority Report indeed.

Categories: community · content · everyware · location based · mobile · second life · ubiquitous · virtual world · web2.0

Just really, immensely cool…

November 16, 2007 · 2 Comments

A quickie for a Friday evening…

Check out megaphone for a very cool, completely addictive and (probably) easy to implement idea: using your phone as a controller for enormous video screens. It’s collaborative gameplay just like those Saturday morning TV shows we used to watch (“down a little bit…SHOOT!”) only a whole bundle better. As the makers point out, it’s unprecedented in scale and can be played across multiple locations.

I’m guessing it uses phone tones as the controlling method: advantage – no installs, no specialist phones, no limits on network.

First one to implement it in a museum context wins 50p…

Categories: games · mobile · museum

Au revoir, Science Museum…

September 23, 2007 · 4 Comments

The 14th September 2007 marked the end of an era, for me anyway. I’ve been at NMSI, the National Museum of Science and Industry, for just over 7 years, and that was my last day.

I move on, as anyone does from a job they’ve lived and loved for that length of time, with a huge range of emotions. I’m terribly sad to no longer be attached to an institution with such vast public kudos. I’ll miss the people hugely – I’ve never worked with such an interesting, creative and open-minded bunch before. I’ll probably never work on such a huge range and variety of projects. But it’s time to go, and I’m delighted and excited about the future I’ve got coming up in Bath.

As part of this post, I thought I’d jot down three or four of the key developments in the history of NMSI online since August 2000 – mainly this is indulgence, but I thought it might also cast some light on how and why things changed over the years. Personally, I’ve learnt hugely important things about the web, people, the complex set of politics which exist in any institution of this size and scope, not to mention museums online and the vast range of technologies available to us.

This is, by the way, an entirely non-exhaustive history. One day I’ll get round to charting everything out, but today is not that day ;-)

I first started at the Science Museum back in August 2000. I’d left Waterstone’s online at that point in any job when you start twitching: It was hugely hard work, but I wasn’t learning anything new. At the time, I was massively excited by the opportunity of working at the best museum in London (sorry, but it’s true..), but also arrogant enough – the dotcom boom providing 2 or 3 job offers each week – to negotiate quite hard with the museum prior to an offer. I told them I wasn’t going to come along unless they increased the pittance of operational budget which was then allocated to web, and also find some additional people to help make it happen. They agreed.

The first few months were terrifying, but exhilarating. There was a lot of blagging on my part: at the time I knew nothing whatsoever about how to put together an agenda or chair a meeting. I’d never managed a budget (having just negotiated a bigger one, this was particularly daunting…). I had a server to look after (and knew nothing about server-side technology). I couldn’t code. I had a vision, but no people who could help me do it. The museum had just reached an impasse with an agency who will remain nameless who had built them an interestingly exotic(!) “CMS”. The site had just been re-designed but loads of snagging issues remained from the old site (wait for images to load for full effect!).

I muddled through. I bought books on ASP. I junked the CMS system the agency had built and installed my own homebuilt version (not particularly popular, that move, given what had been spent…). I patched up the server as it memory-leaked and limped its way from day to day. I did frightening things like find and replace the file extensions on the entire site to convert it to .asp…(and yes, I backed up first…)

Shortly after that, I persuaded Daniel Evans to come to the museum from Waterstone’s Online. He proved an incredible asset. Just after that, the dotcom boom crashed into the world of online bookselling and the 60-strong staff at W/O was “consolidated” into 3 or 4. We felt good having escaped.

Rolling out the CPS, or Content Publishing System – a simple VBScript application which let users around the museum edit their own content – was the first major milestone for us. It marked the point at which we seriously began handing ownership of the content to the organisation. At last, people started to appreciate why they should own and change their stuff. At the same time the system largely side-stepped the “resource bottleneck” which so often exists in web teams, but also left publishing control with the web team. We tried hard not to edit too much, and it also gave us a chance to prevent Comic Sans showing its horrible face on our site…

At around this time, I started working with Ann Borda (now at JISC) to develop a concept for what would later become Ingenious. It started life as “Science & Culture”. It’s interesting to note, given the vast remit (the first cross-NMSI project) and the huge timescale (over 3 years), that the very first sketches we presented were pretty much what we finally delivered in June 2004. This was the first lesson for me, and the first real resistance I developed to that all-pervasive museum treacle: projects are better done over short bursts, with small groups of stakeholders who are capable of moving fast and deciding quickly. It took huge energy (which to everyone’s credit, they retained over 3 long years) and quantities of strong coffee to make the site happen. Although it has very obvious shortfallings (second lesson: less really is more…), I’m still proud of what we achieved.

Making the Modern World Online followed soon afterwards. For the most part, this project ran outside the web team, but we had input on accessibility and design, and helped steer it (mostly) in a strategic direction which roughly followed what we wanted to achieve for the museum online. During this time, we worked hard on developing web policies and strategies to support us in everything we did. The key lesson we learnt here (it looks obvious now, but it was a revelation at the time..) was to align – 100% – all our strategic thinking with the goals of the organisation, literally drawing lines between what the wider business wanted to achieve and what web could do to support those goals. We coupled this with incredibly close work with the Visitor Research team. Third lesson: end users are the best friends you can possibly have, and will provide you with endless ammunitation to throw at the internal politics..

Next up was continued development of Sciencemuseumstore and then the launch of the Dana Centre. The original website for this was put together out of a small budget and little time, and this time we pushed forwards with more efficiency – although a small project we did it quickly with just a sidewards glance at the politics. The site was later re-built and relaunched by Frankie Roberto, the museums second Web Developer, and by gum it looks and works a whole lot better than it did the first time around…

Meanwhile, Daniel and Joe Cutting had started working on a vision for Antenna, our rapidly changing science news section. Initially, I have to be honest, I wasn’t 100% sure what exactly they were banging on about: XML and XSLT were new and mysterious things to me, and I couldn’t really see how they would help (cue sheepish grin..). Luckily they just got on with it rather than trying to explain it to me, and ended up writing a content system which revolutionised the way that the Antenna team edit and publish content. In brief, the system allows creation of a single XML-based content source which is then re-purposed to both web and gallery kiosks. Dan did some tests at some point and found that entire gallery stories could be built and published in around 12 minutes, a huge resource saving to the 2-3 days it was taking prior to that. The system is still in place today, and was really the pre-cursor to our understanding of how a good CMS system should capitalise on XML to deliver content to multiple channels. A similar approach was used by the agency who developed the fabulous Energy website, and continues to be the end-goal for Content Management at NMSI today: one “pot” of content delivering to gallery, web, mobile and anywhere else we choose…

Meanwhile, we were working hard on the Science Museum website, consolidating content, tidying up bad code, trying to CSS the whole thing. Behind the scenes, I was rallying for budget to re-develop it. Note “re-develop” rather than “re-design”: we knew we wanted to do something radical with the entire thing rather than just re-skin it: this is what we’d done in 2000 and apart from making it look better, it had still remained badly broken under the hood.

Eventually we got budget. The entire re-development project probably took about 3 years – again, far too long – but we remained incredibly enthusiastic with the vision we put together and the agencies we took on to do the work. The energy remained pretty high, which is always the most important thing. The new site went live on 26th March 2007. Beautiful, isn’t it?

At the same time (and looking back I can really see that we took on far too much in one go..) I was also working on putting together a vision for Content Management at NMSI. After a long procurement process we bought Sitecore, a fabulously powerful, standards-compliant .NET system. The ultimate, organisation-wide vision of building in Enterprise Content Management to everything content-related is still in its infancy at NMSI, but Web CM is the first, very visible starting point on that journey.

Of course we also continued to build in user generated content and new technologies wherever we could. Our web strategy took the organisational direction and applied UGC, drawing parallels between what our stakeholders wanted and what the web can usefully deliver. This ranged from SMS messaging during risqué Dana debates, encouraging visitors to bring in toys, a range of RSS feeds, allowing users to Ask Glenn – to mention but a few…

Next?

I have no doubts at all that web will continue to grow in importance and stature at NMSI. The vision, the environment, the beginnings I’ve had the privilege to be involved in – all point to an incredibly interesting future. I’ll be watching (with only occasional twinges of regret..) and undoubtedly blogging about it too.

The next huge thing on the immediate radar is the launch of Launchpad, the flagship hands-on gallery at the museum which is due to re-open – much bigger and improved – later in the year. I’ll be posting very, very soon about the online element of this. I’ve had the privilege of helping develop the concept for this and have watched it grow into something absolutely outstanding. It’s one of the best things I’ve seen for some time. But you’ll have to wait a little while before you too get to see it…

Categories: collections · community · content · experimental · folksonomy · innovation · mobile · museum · sms · technology · ugc · web2.0

Stufflinker – I need your help

August 2, 2007 · 1 Comment

I’m looking for more beta testers for Stufflinker, my mobile and social bookmarking tool.

Stufflinker lets you save thoughts, urls and other, er, stuff, while you’re out and about using text messages, as well as the creation of ’stufftags’ which link through to specific content on the web.

To take part in the beta you have to be in the uk, have a mobile, and be up for some fiddling.

Please sling a comment at this post if you’re interested and I’ll get in contact.

Cheers…!

Categories: experimental · mobile · sms · technology

Physical world connection

April 21, 2007 · 4 Comments

Here’s a question. Has anyone done anything in the museum context with 2d barcodes, semacodes, phone barcode readers…?

Nokia is piloting some stuff which is going to help the momentum – barcode readers are now standard on a few of their N series phones. Also Microsoft is sniffing around too. At one point there was a link to some stuff on their “Live Ideas” pages but it seems to be redundant now.

The basic idea in case you don’t know is to tag real world stuff (including, potentially, museum objects) with “2d barcodes” (see example below). Pointing your cameraphone at the code – provided it has software installed – delivers content, or takes you to a url.

Until now this has been a great idea but problematic – as per my previous post about My Art Space, the number of people likely to install software on their mobile is extremely limited. But once a telco begins taking this seriously and shipping phones with software pre-installed, stuff will definitely begin to happen.

Have a look at The Pondering Primate for a great lowdown on what’s happening in this space. There’s also a list of the Physical World Connection companies – it’s an absolutely saturated space, just waiting for a leadning standard to emerge

Here’s the Nokia barcode for www.electronicmuseum.org.uk:

Electronic Museum

Categories: mobile · objects

Museums and the Web – day three

April 15, 2007 · 1 Comment

Mild hangover.

Couldn’t get to the demos – woke late and then had some emails and other stuff to do. But got down in time to see Silvia talking about bookmarking. Very interesting stuff – lots of people trying various things, and obviously of great interest to me with my mobile bookmarking site stufflinker. She spent a bit of time talking about My Art Space.

The problem I’ve always had with this is that it requires phones running special software. In fact right now it needs specific phones as well (I think?). In a museum context, I just don’t see how this could ever work – the thing we have fears about are often less about the tech and more about the soft stuff: who is going to man the tills? What if the phones go wrong? Who is going to charge them up? Do we need to take a deposit?

Of course, the alternatives are limiting:

  1. Let people install their own software (not going to happen),
  2. Wait until a big telco installs useful software on the phone pre-sale (some movement with Nokia / barcode readers for example) or,
  3.  Make do with the existing tech (SMS, MMS, audio)

Stufflinker does #3 – at the end of the day you are limited to 160 chrs but I still think you can build at least semi-interesting experiences once you link this to the web…And the benefit is that users are 110% familiar with the whole SMS thing AND everyone’s phone can do it. At least in the UK.

Anyway. I digress.

Silvia’s conclusions (people don’t tend to use bookmarking) seemed to be more about usability and visibility – they don’t understand the word “bookmarking”, or didn’t notice the label on-gallery saying they could save stuff, or simply – and this is intersting – didn’t understand that things saved on- or in-gallery could also be viewed at home. “Why would I want to bookmark something on this computer” was her way of putting this. I’d never thought of that, but I do this stuff a fair bit so linking virtual to real seems obvious to me. I can understand why it wouldn’t to others.

I dipped in and out of various sessions for the rest of the afternoon before getting talking to a bunch of people.

Then time for the closing reception at the de Young museum. Amazing view from the tower – got up there in time to see the light going. They also have an awesome arial shot of SF – unbelievable order in everything – sooo neat and tidy!

Had a few, got the coach back, food, and then spent a couple of hours talking to Dan Zambonini from the excellent Box UK – they’ve had some great recognition this week for the very groovy Click Density. Dan and I have got a couple of plans on the burner which I’ll talk about when they’re a little bit better formed…

Categories: mobile · museum · mw2007