electronic museum

Entries categorized as ‘mw2007’

Museum directory v2.0

July 3, 2007 · 3 Comments

In my previous post about the “museum directory” I built at UK Museums on the Web mashup day, I mentioned a museum address CSV file from the 24hr Museum which I planned to put use at a later date.

The original source I had contained *really* dodgy data and only about 380 institutions – I’d done some seriously horrible hacking to get it out of various APIs – but the new feed is derived from the 24hr Museum “Direct Data Entry” (DDE) system. This contains around 3,800 entries and is therefore much more interesting as a dataset.

24hr Museum have asked that I don’t expose the KML file at this time, so what you see is the museum directory as it was in version one but with more, and more accurate, data. Version 2 is pretty much the same code and approach as the original – read about how I did it here.

The new data set still didn’t contain geo references, so I had to re-hack the original postcode script to query the Google AJAX API on a running basis and write the lat/long back to the database. That hurt a bit – nearly 4,000 queries takes a long time, especially when postcodes weren’t found. This slightly manual approach, together with some discrepancies in the CSV I had to deal with by hand led me to add the disclaimer on the page about accuracy – nothing to do with the original data…

Anyway, enough tech rubbish. Go play with version two and let me know any ideas or thoughts you have. I’m already thinking about the next version which is gonna be a whole lot more exciting, functionality-wise…

Categories: conference · experimental · innovation · location based · mashup · museum · mw2007 · programming · technology · web2.0

Clash of the networks

May 28, 2007 · 11 Comments

With the opening of the Facebook Platform a war has broken out, with the two sides aligned with similar views to the ones we talked about at Museums and the Web.

On the one hand is MySpace, the rambling, ugly behemoth with over 100 million accounts, a closed database of users and no API. On the other – now – is Facebook: a mere 20 million users and as of just recently, an API and developer network.

The MySpace approach is closed – almost fascistic, in fact – the experience is entirely to be had within the bounds of the MySpace website. No Flash can be embedded. No widgets which haven’t been authored by MySpace themselves. No data can travel in, out or around the application.

This is (museum) website 1.0. The user experience is there, on the site, with known edges, known paths. It is comfortable, comforting, understood – and ultimately flawed. The Facebook way is markedly different. Obviously it’s primarily a social network, and many hundreds of thousands of users will remain there and move around the site within this framework, never knowing what else is behind the scenes. But now, it’s also going to mutate into many other things – unknown, weird, wonderful, creative things. With a strong API, the data is set free. Yes, it’s true, the API only allows development of applications within the Facebook walls, but it’s a huge head-start.

The reason I believe this works is because this is how people use the web. We pillage images, sounds, text. We remix, mash, rehash, copy, paste. Who here hasn’t sourced stuff from the web and re-used it for a presentation, a talk, a blog post? More to the point, who hasn’t seen the power of this way of working: blog comments, flickr images, google docs…?

MySpace has always been an anomaly to me. I posted about it on the old Electronic Museum website when I questioned that this horrendous beast – ugly, inaccessible, hard to use, terrible to navigate – should be so damn popular. The answer of course is that MySpace could probably be anything at all, but has a critical mass which ensures its continuing success. Most users don’t give a crap about an API, so why should MySpace care?

Well, according to TechCrunch the questions aren’t just about some academic “in an ideal world, data should be free” position. One application launched just a few days ago using the Facebook API now has nearly 400,000 users.

It’ll be very, very interesting to see what happens next. As Josh Kopelman says in his blog:

Facebook has recognized (and embraced) something that Myspace has not – that there is more value in owning a web platform then a web property.”

When are museums truly going to start recognising that we should start building platforms rather than properties?

Categories: community · museum · mw2007 · social networks · ugc · web2.0

powerset growth = gartner hype curve

May 6, 2007 · Leave a Comment

Strange that the latest post on Techcrunch doesn’t seem to mention the obvious connection between the Powerset graph for predicting growth for new startups and the Gartner Hype Curve which I’ve talked about a few times, and used in our Museums and the Web presentation

powerset growth = gartner hype curve

It’s an obvious and well established model. A first boom in interest, a trough as people decide they weren’t that interested after all, and then a steady rise (or so the startup hopes..) to the service plateau where growth continues but in a more measured, sustainable way.

I’ve been wondering whether the Garnter Hype Curve is one of life’s immutable laws – something that applies to almost anything you care to point it at, from fashion to technology. Another one is the Power law (lots of small things, a few big ones). Interesting…

Categories: mw2007 · technology

Fostering innovation

April 26, 2007 · 1 Comment

I’ve been thinking a lot about innovation since the Mweb conference. In fact, now I focus on it as a concept, I think I’ve been thinking about what it means and how you do it for considerably longer – probably since I started dabbling in this whole technology thing.

A lot has been written about what innovation is and whether it’s important. I had a discussion with my wife the other night about the difference between creativity and innovation. As someone who pretends he has faint vestiges of a classical education (in reality, two weeks of Latin when I was about 12), I assumed at the time that the ‘nova’ bit has something to do with being new. Turns out I was right, which is always nice. The official definition is “The act of introducing something new.”

What I’m interested in is whether there are any specific ways of helping to foster innovation, or particular agreements about the best approaches to it from an organisational perspective. How do you go about increasing innovation and innovative approaches in an organization which has many conservative roots? How can you (or can you, at all?) persuade your IT department, who are – rightly – focused on security and resilience, to set off down a path which is new, untested, may fail? How do you help teams begin to focus on R&D when they’ve got an in-box full of the usual day-to-day stuff?

Googling about “fostering innovation” chucks up some interesting articles. There’s one on CIO.com (with some REALLY ANNOYING interstitial ads – get to the print version without them here) which looks at the tensions and synergies between environments and process. It asks: can innovation thrive within a process framework? Or are the two mutually exclusive?

I’d probably turn to my grandparents for an answer to this. Not because they’re particularly good at technology (although my grandfather was a pretty nifty hand surgeon in his day) but because they always had a very defined (possibly slightly OCD..) structure to their lives. As a kid it seemed kind of stifling visiting them and always getting up at the same time, having a sleep after lunch, mid-afternoon walk, etc., but looking back I can see that with a structure in place you free up time around the structure to do the interesting stuff. The alternative – a kind of time-space-anarchy – which would on first glance appear to be freer and more flexible – is, I would argue, likely to prevent the emergence of true creativity and innovation. You’d spend all your time trying to mesh together the things that need doing with the innovative things that you just wanted to fiddle with, and probably end up doing neither particularly well.

Categories: conference · innovation · mw2007 · technology

The Machine is Us/ing Us, explained

April 22, 2007 · Leave a Comment

Remember the Web2.0 video that went mainstream a while back – The Machine is us/ing us - a beautifully put together explanation of what it’s all about? Well apparently the guy who put it together – Professor Walsh (a cultural anthropologist, apparently..) was at the Web2.0 Expo, and explained the background to the video. It’s pretty shaky but pretty interesting, too.

And yes, I’m kicking myself for NOT going on to this conference in SF after Museums and the Web. If you did go on and were at MWeb as well, I’d love to hear what your thoughts were having been exposed to both…

Categories: conference · mw2007 · web2.0

“Hi honey, I’m home”

April 18, 2007 · Leave a Comment

So. Back from the annual Museums and the Web conference, having spent a week chewing the e-cud with a bunch of like (and not so like) minded people. Saw lots of interesting talks, but as usual the time spent just hanging out with others is the bit which really gets the juices flowing.

But there was one over-riding thing which was definitely biting everyone: why is it so hard to do things in our (otherwise wonderful) institutions? Lots of feeling that we’re all a bit hobbled by process, frustration that we want and need to do more in order to keep on top of the “new” (-ish) web.

I’m hoping to find some time to formulate some thoughts on this over the next few days. I do feel that if we can find ways of “sandboxing” our development processes and encouraging innovation (which by definition surely means risk-taking, embracing failure, setting our content free, etc etc) then we can get some stuff moving. Fluffy. I need to think more.

Categories: museum · mw2007

Museums and the Web – day three

April 15, 2007 · 1 Comment

Mild hangover.

Couldn’t get to the demos – woke late and then had some emails and other stuff to do. But got down in time to see Silvia talking about bookmarking. Very interesting stuff – lots of people trying various things, and obviously of great interest to me with my mobile bookmarking site stufflinker. She spent a bit of time talking about My Art Space.

The problem I’ve always had with this is that it requires phones running special software. In fact right now it needs specific phones as well (I think?). In a museum context, I just don’t see how this could ever work – the thing we have fears about are often less about the tech and more about the soft stuff: who is going to man the tills? What if the phones go wrong? Who is going to charge them up? Do we need to take a deposit?

Of course, the alternatives are limiting:

  1. Let people install their own software (not going to happen),
  2. Wait until a big telco installs useful software on the phone pre-sale (some movement with Nokia / barcode readers for example) or,
  3.  Make do with the existing tech (SMS, MMS, audio)

Stufflinker does #3 – at the end of the day you are limited to 160 chrs but I still think you can build at least semi-interesting experiences once you link this to the web…And the benefit is that users are 110% familiar with the whole SMS thing AND everyone’s phone can do it. At least in the UK.

Anyway. I digress.

Silvia’s conclusions (people don’t tend to use bookmarking) seemed to be more about usability and visibility – they don’t understand the word “bookmarking”, or didn’t notice the label on-gallery saying they could save stuff, or simply – and this is intersting – didn’t understand that things saved on- or in-gallery could also be viewed at home. “Why would I want to bookmark something on this computer” was her way of putting this. I’d never thought of that, but I do this stuff a fair bit so linking virtual to real seems obvious to me. I can understand why it wouldn’t to others.

I dipped in and out of various sessions for the rest of the afternoon before getting talking to a bunch of people.

Then time for the closing reception at the de Young museum. Amazing view from the tower – got up there in time to see the light going. They also have an awesome arial shot of SF – unbelievable order in everything – sooo neat and tidy!

Had a few, got the coach back, food, and then spent a couple of hours talking to Dan Zambonini from the excellent Box UK – they’ve had some great recognition this week for the very groovy Click Density. Dan and I have got a couple of plans on the burner which I’ll talk about when they’re a little bit better formed…

Categories: mobile · museum · mw2007

Museums and the Web – day two

April 14, 2007 · 2 Comments

So. Day 2. Still on UK time, but the coffee seemed to help..

This morning we did a Birds of a Feather breakfast. I’ll admit I’ve never actually managed to get to one of these before but, hey, I’d been up since about 5 so what the hell..

We set up a table on museums and the semantic web (or Semantic Web…) kind of half expecting everyone to run really fast in the opposite direction. In fact, we actually ended up with a pretty interesting discussion. I’ve been a part of the UK Museums and Semantic Webgroup for a while. Broadly we discussed the divide between “backend” SW and “frontend” sw [note the capitals - we made the distinction a while between "formal" semantic web (SW) and lightweight (sw)]. It makes sense to me (I think). Basically I think we’re all gagging to actually see something which is semantic. I know I am. I understand things like microformats because I can see them in action, and understand the potential applications. But SW seems to be a huge, scary, formal, impossible beast. The guys at Eduserv have a interesting things to say on this.

Either way, Ross managed to draw a groovy diagram which I’ll try to get hold of and post here. I do like a diagram…

Next up, crit room. Three great sites – Informal Science, Te Ara – The Encyclopedia of New Zealand and the African Free School. Briefly, my comments:

Informal Science: a bit too, er, formal; could do with some more cheering up, maybe some images, more of the interview section; better explained navigation; make more use of the changing content; opportunity (if wanted by the audience!) for more UGC stuff.

Te Ara: lovely, lovely site – just a few bits to suggest – the most obvious one being that they need to find ways of lifting their content (which is fabulous) up out of the hierarchy to make it really obvious that this stuff is there. They also have a big problem (as agreed by team leader Shirley Williams, who bought me a coffee afterwards) with the sheer quantity of stuff they’ve got and how best to move around it. Great site – go spend some time.

African Free School: a little bit grey, which is a shame because the content is very fine. Also a whole bunch of gratuitous Flash – the main content is hidden behind a view which could (and should) be done in HTML. Possibly with a smattering of dynamicness/ajaxiness to spruce it up a bit. Once you’re in, it’s great, though. Ditto the timeline and map – both in Flash and both a little bit too cryptic. Dana (my crit partner) suggested something I’d thought of too – would have been lovely to have an overlay of current day New York to give the map a real sense of scale.

Made a run for it in the afternoon and had a lovely museum-free time wandering down to Fisherman’s Wharf. Back up again for an evening reception at the Exploratorium. Food, beer, gadgets. Does it get any better?

Categories: museum · mw2007

Museums and the Web – day one

April 12, 2007 · 3 Comments

Oooh. So, here I am in San Francisco. 11 hours sitting in the same seat. A taxi ride. A hotel. Bumped into Ross on the plane which was cool, and did about an hour and a half of museum/e-stuff talking en route. That killed some time (and probably a few of the passengers near us..).  

The hotel is cool, if a little corporate and, well, a bit like The Shining but my threshold for hotels is pretty low. Anything with a towel and hot water does it for me.

Anyway. An afternoon of wandering the streets of SF and marvelling at the enormous (I mean, enormous) quantity of nail bars, then dinner with a bunch of museum types, followed by a typically crap jet-lagged nights sleep, I staggered down to see what Museums and the Web 2007 was all about.

Stuff kicked off with an opening plenary from Brewster Kale from the Internet Archive. His talk – “Universal Access to Human Knowledge” set a fantastically dynamic tone for the day. Great to have a kick up the aris so early on. I’m also a fairly simplistic kind of guy so it ticked boxes with me – “just do it”, “public or perish”, etc etc. A few people were shuffling around worrying about IP and that kind of stuff but I’m with Mr Kale – if you don’t try this stuff you’ll never get there. If you do, it usually won’t piss people off - and if it does, you remove the offending item before getting sued.. I suppose it’s not my neck on the line (and I’m also not a published, “living off it” musician or artist), but the whole DRM issue just needs a good kicking as far as I’m concerned. Surely more access to your stuff is a good thing, even if it means losing control a bit?

Next up was our session on Web 2.0. Great to see the room so full. The Smithsonian went first and talked about their blog, Eye Level. Jeff Gates talked about the necessary workflows, sign-off from a committee and moderated comments – all to keep the museum happy. I’d probably take issue with this actually being a blog if I’d had a few drinks, but I bit my lip – the great thing when you look at it is that they’ve actually done something, which is waaaaaay more than most people. And the end result is actually pretty good. It also set a nice contrast with the next talk which was from the Brooklyn Museum and some of the incredibly funky stuff they’ve been doing. These guys actually walk the walk. Fabulous, edgy content, unmoderated comments, using Flickr, getting real people involved. Wonderful stuff.   

Then us – me and Brian Kelly from UKOLN. We presented on our paper (called Web 2.0: Stop thinking, start doing) which is basically about the low takeup of Web 2.0 stuff in museums. Why, how to change it, how to challenge it. Seemed to go well.

Next up, a session on Alternate Realities – some really interesting stuff on PDAs from Dick van Dijk at the Waag Society. They’d identified one of the things which always worries us about the whole PDA experience – that you can easily get seoparated not only from the “real” museum experience but also from the people you’re there with. Their solution was to build a collaborative experience where users work together with their PDAs. Very cool. Then some people talking about a trading game on a PDA – again, a collaborative approach. Finally, Paul Marty and Richard Urban from the University of Illinois talked about Second Life. I’ve been in contact with these guys via the Museums in Second Life Google group so good to put a face to a name.

Finally I went to the beginning of a session on redesign. The SFMoma lot talked about using researchers in redesigning their site. I’d poached one of their quotes (and challenged it) for our talk earlier in the day, so I obviously had to get in a question: I’m a huge fan of visitor research – we did loads of it for the new Science Museum website – but it troubles me when we ask existing audiences things like “do you want some web 2.0 tools?”, they answer no, and we therefore don’t do it…My point about the whole “Web 2.0 thing” is that we should be looking at new audiences rather than asking the same old ones. If we don’t, we’re surely likely to get into a cycle of researching with the same audiences, building for the same audiences, appealing to the same audiences? Note to self – must ask our VR team this sometime soon…

So that was it – day 1. Or at least the end of the formal bit…  

Categories: museum · mw2007